> For the complete documentation index, see [llms.txt](https://burkhardt-software.gitbook.io/burkhardt-software-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://burkhardt-software.gitbook.io/burkhardt-software-docs/fivem-resources/door-chime/configuration.md).

# Configuration

{% hint style="danger" %}
Jace's Door Chimes uses gameNames of vehicles and not the model names. To find your vehicles gameName, please go into your `vehicles.meta` and you'll see your vehicles `gameName` . Please note that gameNames have a strict following:

* gameName just be in all lowercases
* Cannot start with numbers at the beginning
* Must be unique. You cannot have two vehicles with the same `gameName`&#x20;
* Must be between `4` and `11` characters. Anything over or under will not register in fivem
  {% endhint %}

***

You can configure which sounds activate when each door is opened under `Config.Chimeprofiles` in the `Doors = {` , the distance & volume.&#x20;

In `Config.Vehicles`, you can assign which vehicles get which door chime. Please look below for a example.

```
Config.Vehicles = {
    ["lapd25f"] = "Ford",
    ["chp20chrg"] = "Dodge"
}
```

{% hint style="danger" %}
Please ensure you don't have a `,` at the end of the last vehicle configured, or it will break.
{% endhint %}
